home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
BBS Toolkit
/
BBS Toolkit.iso
/
doors_1
/
e1901_18.zip
/
EMPINSTE.DAT
< prev
next >
Wrap
Text File
|
1990-05-03
|
3KB
|
47 lines
Spring Moves - Hold, Disband, and Attack
========================================
The chronological course of the game is measured in years, starting from the
year 1901 (hence the name). Each year is divided into 4 seasons: Spring,
Midsummer's Eve, Fall, and Christmas Eve. Every day of real time on the host
BBS is a season of game play. The seasons are advanced every night when the
host BBS runs its daily event routines, usually sometime between 12 midnight
and 6:00 am. Because each season is a single day, and involves different types
of orders, it is imperative that the player call the board every day to issue
orders for that season. A single skipped turn could throw a players entire
strategy, and even an alliance or two, right out the window.
The first turn of each year is the spring turn. In spring, the player must
enter one of five different moves, or orders, for each unit that his or her
empire controls. The five possible order types are as follows:
Hold: Hold is the default move, i.e. it is the move which each unit is
assumed to make if the player either skips a spring turn, or
skips a unit when entering spring orders. Basically, the hold
order tells a unit to do nothing except for hold its ground, and
defend its position.
Disband Under
Emperors
Orders: This order commands a unit to cease to exist, until the end of
the year, when it may be rebuilt in one of the player's three
(or four for Russia) home supply centers. For more information
on building units, see sections I and J. This move is useful in
three cases: it allows an army to be converted to a fleet, or
vice versa, by disbanding one and then building the other; it
allows a unit at the far end of the map a quick return to the
home supply centers of the empire for defensive purposes; and it
can be used as a bargaining chip when forming alliances, i.e.
one can disband a unit in the vicinity of your prospective
ally's empire, to prove your sincerity. (Though, of course,
that doesn't necessarily mean you're really sincere!)
Attack: Attack is the main mode of moving a unit from one territory to
another. When the Attack order is given, the player is asked to
select a territory to attack, or move to, from a list of border-
ing territories. The computer will automatically limit the
territories listed to those which may be attacked, such as not
allowing an army to attack a bordering ocean. As mentioned in
section D, when an attack is successful, the attacking unit
actually moves to the new territory; it does not leave a part of
itself in the old one.